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Multithreading on d3d 11

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#1 jbb   Members   

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Posted 17 September 2011 - 04:48 AM

In directx11 is it thread safe to safe to call ID3D11Device::CreateBuffer and CreateText2D (and associated views) which other work is going on in another thread using a device context on the same device?
If it's not thread safe is it allowed to call it on other threads as long as I protect the calls with suitable locks?


I'm sure this is documented somewhere but i can't find it anywhere.



#2 Dawoodoz   Members   

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Posted 17 September 2011 - 04:53 AM

Here it is
http://msdn.microsoft.com/en-us/library/ff476891%28v=vs.85%29.aspx

"App". is an acronym and must always be followed by a dot.

https://en.oxforddictionaries.com/punctuation/punctuation-in-abbreviations


#3 jbb   Members   

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Posted 17 September 2011 - 04:57 AM

Excellent that's exactly what I needed, thank you.




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