Jump to content

View more

Image of the Day

The night is still, but the invasion brings chaos. #screenshotsaturday #hanako #indiegame #gameart #ue4 #samurai https://t.co/cgILXuokoS
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

Clipping .map planes

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
1 reply to this topic

#1 madcrazylune   Members   

122
Like
Likes
Like

Posted 07 January 2000 - 12:03 PM

I''ve been trying to decypher the .map brush format. I understand 3 points define an unclipped plane: 1-------------->2 / infinity-> / / / 3 and that to calculate the 4th point, I have to clip the infinite plane, with another plane on the brush. Could someone give me some code to do this, or an explanation, because i''m not really sure how. I''ve got it working for unrotated boxes, by taking some guesstimates but it sux. I tried the tutorial on flipcode.com, but it doesn''t include the source on how to clip the planes. Thanks alot for any help.

#2 madcrazylune   Members   

122
Like
Likes
Like

Posted 07 January 2000 - 07:14 PM

Never mind, a thousand lines of code and i have it running.





Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.