Jump to content

View more

Image of the Day

The beast has a mighty searchlight of evil! #screenshotsaturday https://t.co/bzKepOojDL
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

Any difference in doing one or the other?

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
2 replies to this topic

#1 frizb   Members   

122
Like
Likes
Like

Posted 07 January 2000 - 12:44 PM

Is there any difference performance or loading in DDraw, if I have about 50 bitmaps that are 640 x 128 (20 cells of 64x64) that I am loading now. Would it make a difference either way if I combine these into larger bitmaps? The only problem I can see is having to document which cells are for which animation. Also whats the largest bitmap anyone has ever successfully loaded? Still Learning...

#2 AlexM   Members   

122
Like
Likes
Like

Posted 07 January 2000 - 01:17 PM

loading the bitmaps? i don''t see how the bitmap size would make any difference if you just load them once. however, once you use surfaces to store them, it would be better to keep theses surfaces at 256 x 256 range or so. obviously that would make them less cumbersome for storage, also i believe there are benefits from square dim surfaces, correct me if i''m wrong.

#3 SiCrane   Moderators   

11783
Like
Likes
Like

Posted 07 January 2000 - 04:09 PM

Less system resources are consumed by using fewer surfaces. e.g. less memory, fewer handles. There is also a computational overhead for creating multiple surfaces and freeing them.

On the other hand there''s a computational overhead when blitting only part of a surface.

So if you have ten bitmaps that you blit every frame for the entire lifetime of the game, you probably want to load those individually. However if it''s a tileset situation then you want to keep the all those on the same bitmap on the same surface.




Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.