Jump to content
Posted 25 September 2011 - 08:24 PM
Posted 27 September 2011 - 10:51 PM
Posted 28 September 2011 - 12:54 PM
I thought this was precisely the point, to draw the user away from a standard web experience into something that would feel more like a desktop\stand-alone game (common for having adornments all around the screen).
The main issue I have with a lot of browser games is in how they completely overdo the designs in order to look more 'game' like.
Posted 28 September 2011 - 01:28 PM
Posted 02 October 2011 - 09:40 PM
those sample sites simply overload the audience with visual clutter. Making important navigation elements clear and easy to find is paramount. Additional stuff should appear in a contextual manner, if possible.
In fact, I don't see the problems in your examples as you pointed them out
Posted 05 October 2011 - 04:37 AM
It's horrible. One should never subject the audience to a blank white screen, with nothing but a percentage counter ticking, or hourglass/ball spinning, etc. That is a really good way to frustrate people, or make them lose interest in the site. Deliver content to the audience as quickly as possible. Even if there is a lot data in the page, try loading the skeletal structure first, then the visual fluff later. In other words, progressively build the page as it loads. The reason why you want to do this is because web users will scan and read the page immediately as it loads. This keeps them occupied while the page is constructed and hopefully they will be distracted. Sometimes the user doesn't even wait for the page to finish loading, the user navigates around the site quite spontaneously.
It reminds me of web development sites that are often trying to do the same thing - trying to hard to stand out by looking amazing rather than making a website that works.