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#1 zombox   Members   


Posted 01 October 2011 - 11:28 AM

Click here for the latest post (updated July 7, 2012)

Hi. I'm new here and wanted to show off a game I've been working on.

It's called Zombox and it's an open world zombie sandbox game with a fully destructible environment, vehicles, hundreds of items and weapons and more.

It's being developed with Unity and will eventually be released on iOS as well with Unity's web player.

I post weekly updates on the Zombox devblog, and regular updates to my Youtube channel with progress videos. Here is the latest update video showing improvements to the weapon system as well as a few other things.

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Edited by zombox, 07 July 2012 - 02:06 AM.

#2 zombox   Members   


Posted 07 October 2011 - 11:17 PM

Did some more work on Zombox this week.

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Improved some of the AI and pathfinding so it works faster on iOS devices with more zombies.

Also improved the physics...objects and zombies can be pushed into water (click this link for a clip of it) and weapons can damage the environment (walls can be broken down, doors can be smashed down, etc.

Here's a clip showing how the pathfinding system updates zombie paths in realtime. New paths are shown in white.

Here's a clip showing a bit of the desctrution system.

#3 shilived   Members   


Posted 08 October 2011 - 05:49 AM

I like the cute graphics keep up the good work.

#4 zombox   Members   


Posted 12 October 2011 - 12:30 PM

Here's a bit of a behind-the-scenes look at Zombox's object pooling system, which manages to maintain a huge sprawling environment, full of hundreds of destructible objects, on iOS devices with no in-game load times.

Click here for the complete explanation.

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#5 Zethariel   Members   


Posted 13 October 2011 - 07:24 AM

Iiii have no idea what those lazers from the car are (raycasts?) but I can see you did a splendid job with Unity :) Keep at the good work!
Disclaimer: Each my post is intended as an attempt of helping and/or brining some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure I mean no harm and do not intend to insult anyone, unless stated otherwise

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Check my profile for funny D&D/WH FRP quotes :)

#6 zombox   Members   


Posted 13 October 2011 - 08:27 AM

Those are just debug lines showing where new zombies are being spawned :)

#7 Bartłomiej Syguła   Members   


Posted 13 October 2011 - 02:15 PM

Graphics remind me of minecraft, I like it :) I'm curious what you use for modeling - Blender, or some proprietary app?

And... any chance of an Android version?
Bartłomiej Syguła <><

Private: http://bs502.pl & Business: http://opfront.com

#8 zombox   Members   


Posted 14 October 2011 - 02:21 AM

I used 3dsmax for the modelling.

As for an Android version, I don't currently have plans for one, although Unity has Android support....so if there's enough demand, I might port a version for it.

#9 zombox   Members   


Posted 14 October 2011 - 06:50 PM

Character customizations have been added to Zombox. The main character can now be dressed in various clothes, including over 60 hats, shirts and pants. Each clothing item provides a unique bonus to the character's stats. Some items provide extra armor, some provide extra hit points, some increase speed, some increase the chances to land a critical hit, some increase attack and others regenerate health.

The clothing items, like all items in the game, can be found throughout the world.

Click here to watch a video of the clothing system in action!

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#10 zombox   Members   


Posted 22 October 2011 - 02:14 AM

More updates have been made to Zombox!

-been working on building interiors...about half of the interior models are complete

-controls added to allow the player to rotate the camera

-doors must now be manually opened/closed

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#11 hiigara   Members   


Posted 22 October 2011 - 08:01 AM

The isometric view is really cool. It reminds me of XCOM enemy unknown.

#12 / Majestic_Mastermind   Members   


Posted 23 October 2011 - 12:33 AM

Zombox keep up the good work, this looks really good, the smoothe animation, very good artwork

If you need any game music or sound effects let me know..I am a musician and sound designer

#13 zombox   Members   


Posted 29 October 2011 - 02:25 AM

Did some more work on Zombox this week.

-Worked further on modeling building interiors.

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-Got an object interaction system prototype working. When the player touches an object he/she can interact with, it begins to glow and a context-sensitive icon appears in the top right of the screen which can be pressed.

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#14 zombox   Members   


Posted 05 November 2011 - 01:45 AM

This week in Zombox development I finished modeling the building interiors:

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I also finished getting all interior props ready and prepped for the destruction engine:

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I also implemented a day/night system and in-game clock:

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#15 zombox   Members   


Posted 12 November 2011 - 04:52 AM

This week in Zombox development:

1) Items can be scavenged from various props in the environment using the new interaction system.

2) New food items have been added. These will boost health when eaten.

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#16 Casey Hardman   Members   

Posted 13 November 2011 - 01:41 AM

How do you make these clips of gameplay? I'm using Unity and thinking of starting a website for my project, so the knowledge might come in handy.

Looks very nice! You get a lot of work done in short time.

#17 zombox   Members   


Posted 13 November 2011 - 02:57 AM

I use FRAPS to record :)

#18 zombox   Members   


Posted 18 November 2011 - 11:56 PM

Collectible coins (Zombucks) have been added to the Zombox world, which are dropped by zombies after they are killed. Eventually, you'll be able to use them to purchase weapons and items from NPCs

Also, empty areas of the city have been populated with grass, trees and other foliage.

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#19 DarklyDreaming   Members   


Posted 19 November 2011 - 08:36 AM

Loving it :)
"I will personally burn everything I've made to the fucking ground if I think I can catch them in the flames."
~ Gabe

"I don't mean to rush you but you are keeping two civilizations waiting!"
~ Cavil, BSG.
"If it's really important to you that other people follow your True Brace Style, it just indicates you're inexperienced. Go find something productive to do."
~ Bregma

"Well, you're not alone.

There's a club for people like that. It's called Everybody and we meet at the bar."

~ Antheus

#20 zombox   Members   


Posted 26 November 2011 - 06:11 AM

This week in Zombox development.....primping up the environment with some more exterior props, as well as adding some sounds!

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