OpenGL 3.x/4.x static libraries?

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9 comments, last by V-man 12 years, 6 months ago
OSX will support GL 3.2 according to apple. But that doesn't matter. You still need to link to a dll or whatever it is and I'm assuming that by default, it is 1.1 or 1.2.
If you need higher functions, you have to get function pointers.

I think the only different thing about OSX is that if you want gl 3.2, you can only make a forward compatible context.
Sig: http://glhlib.sourceforge.net
an open source GLU replacement library. Much more modern than GLU.
float matrix[16], inverse_matrix[16];
glhLoadIdentityf2(matrix);
glhTranslatef2(matrix, 0.0, 0.0, 5.0);
glhRotateAboutXf2(matrix, angleInRadians);
glhScalef2(matrix, 1.0, 1.0, -1.0);
glhQuickInvertMatrixf2(matrix, inverse_matrix);
glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);

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