OSX will support GL 3.2 according to apple. But that doesn't matter. You still need to link to a dll or whatever it is and I'm assuming that by default, it is 1.1 or 1.2.
If you need higher functions, you have to get function pointers.
I think the only different thing about OSX is that if you want gl 3.2, you can only make a forward compatible context.
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