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Posted 26 October 2011 - 04:10 AM
Posted 26 October 2011 - 06:02 PM
My current blog on programming, linux and stuff - http://gameprogrammerdiary.blogspot.com
Posted 26 October 2011 - 11:15 PM
Posted 27 October 2011 - 03:24 AM
Posted 27 October 2011 - 03:39 AM
Posted 27 October 2011 - 04:03 AM
will doors between rooms close again?
if you make it so that doors close themselves you have an automatic solution... if all doors to a room are closed and the player isn't in it... then don't render the room.
so even unlocked doors still close themselves after a short time or once the player moves away from them by a certain distance or something.
using this approach you could have looooads of rooms ;)
Posted 27 October 2011 - 04:26 AM
Posted 27 October 2011 - 04:52 AM
I would really love to have a chance to propose new approaches in the area but as you probably know - i meet the escalation path, and people above stand hard as rock without even trying to hear what are some 'new better solutions'. So it always comes back with : "Client requirements are more important than our proposals".
While I'm not sure what position your in with regards to moulding how this goes but I often find if I approach the powers that be with some cold hard facts supporting an idea they often respond the right way.
i.e. propose a few solutions one of them being, doors that close automatically and with this small alteration/addition they get faster build time, a much more simple to update system, highly scalable with no extra effort for designers etc...
when you lay it out like that it will make your solution much more tempting, all those benefits and just from coding in some doors mechanics (which aren't that uncommon)
but this might not be possible for you as I don't know your full brief or what your client and managers are like.
Posted 27 October 2011 - 10:02 AM
Posted 28 October 2011 - 11:48 AM
Posted 28 October 2011 - 02:16 PM
Posted 29 October 2011 - 02:58 AM
Bad news are, that they client pointed out something about BSP during the meeting, and it seems we will have to go that way..
BSP, PORTAL + PVS - is what will satisfy them.
Posted 30 October 2011 - 05:54 AM
Posted 30 October 2011 - 11:13 AM
Posted 30 October 2011 - 12:56 PM
Surely this is very simple logic...? If you give each sector an id - I'm sure all your static objects have an id - each portal has two ids, one links to one sector and the other links to the other. Does it need to be any more complicated than that?
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