Making a Game-Programming site for newbies?

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16 comments, last by epreisz_138072 12 years, 5 months ago

Ok guys If you haven't seen this previous thread, you will understand this one: LINK

You will understand this is a new member just like the ones in the above link. He is trying to "tear me down". As this is the basis for my new project: www.ultimategamedevelopment.com. He has basically posted an exact transcript from a video off of my website. I love making games and I want to teach people in a way that I feel worked for me.

You will have to read the last thread to understand who this is. All of my credentials are public kid.Even in the case I am 16 and have not a clue what the term "ship a game" means, then at least I am not trying to lie about who I am online and steal from other people.

My web-hosting is 2.50 per month.



Holy hate man, you're one angry guy lol.
Btw looked at your website and am quite stumped at what you sell, a dvd for 20 that treats of :


Topics Covered Trigonometry in Games
Displaying 2D Images
C++ Classes and Vectors
Pointers
Introduction to OpenGL API

Is this for real? who would pay 20 for that instead of going to time-tested nehe still hosted on gamedev? http://nehe.gamedev.net/

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My site GameFromScratch has sorta evolved into exactly what you are talking about and away from it's initial intention of documenting the entire game development process. Truth of the matter cohesive game development tutorials for beginners are lacking on the internet, but for good reason. Explaining highly technical subjects to beginners is difficult and tutorials become a great deal of work. Take for example my C++/SFML/OO tutorial series, I am simply creating a Pong-esque game while introducing various OO and SFML topics and I am already at chapter 8! and nowhere near done. You can however teach just about anything, its just a matter of time and effort involved.

There is also the matter of the blind leading the blind. I have @15 years of professional programming experience, including a small stint in the industry long long ago, and I feel unqualified to be teaching at times. In the end though, a lot of it comes down to the willingness to do it, I mean it's not exacty difficult to raise the bar on the typical internet tutorial now is it? If you decided to go ahead with it, stick with what you know, you do everyone a disservice teaching hearsay. In the end though, I get a great deal out of it as I find I enjoy teaching and have received a ton of extremely thankful emails. Every time that happens, it generally makes all the effort worthwhile.

@Jeffrichley, ironically enough I have been doing a fair bit with PlayN, although until it recent release to Maven Central, its been mostly focused around getting up and running. I do have a few game tutorials for PlayN in the works, as frankly though their tech is quite nice, their documentation is extremely lacking.

@Servant of the Lord, I agree and disagree with what you've said. You *can* tech just about anything, just not always in compact form. That said, there are a finite number of hours in a day, so eventually you have to start making some initial assumptions.
Holy hate man, you're one angry guy lol.[/quote]
Just seems like a perfect storm. As if this is some parody except that this guy is a lazyschmuck who is experienced but then hes like "I'm dumb". Who knows maybe its not.

Is this for real? who would pay 20 for that instead of going to time-tested nehe still hosted on gamedev?[/quote]
nehe doesn't teach you anything game related though. I have read a few of their tutorials when I was beginning openGL. And I don't mean to pick on nehe, because it a decent resource but it doesn't teach you to make a game. How do you make a character, weight paint it, animate, how do you use that information in your game engine to animate. I started a project started making models, then you go "how do I unwrap and texture them". Find out, then "how do I get them in my engine". How do I project a mouse cursor to select. "Ok how do I do this, then this, and then finish my game." So for instance that DVD is going over concepts in a worms clone. Shooting, terrain destruction, sound. But saying nehe teaches game programming is like saying developer.nvidia teaches game programming. They are resources, and are graphics related, but they don't teach you c++, AI, 3D art.

Everyone makes PONG, right I'm no genius there. But I had to make that in order to linearly progress to my next project which is covering a ton of material that took me all kinds of trouble find when I first started.

NBA2K, Madden, Maneater, Killing Floor, Sims http://www.pawlowskipinball.com/pinballeternal


As if this is some parody except that this guy is a lazyschmuck who is experienced but then hes like "I'm dumb".


That sentence made my brain hurt.
That other thread was just so ridiculous and fraudulent that I linked to. I just saw this as another new user with 1 post. Just F'd me over. So my apologies to the OP if he is sincere.

Why don't you use screen capture for your site though? I don't know the goal of what you are doing, but I see the first page on there is like do this click this configuration etc. Or are these just kind of like "watch out for this" "this topic is cool" type of blog? Is this the 1st part of doing your game from scratch?

NBA2K, Madden, Maneater, Killing Floor, Sims http://www.pawlowskipinball.com/pinballeternal


That other thread was just so ridiculous and fraudulent that I linked to. I just saw this as another new user with 1 post. Just [edit] me over. So my apologies to the OP if he is sincere.

Why don't you use screen capture for your site though? I don't know the goal of what you are doing, but I see the first page on there is like do this click this configuration etc. Or are these just kind of like "watch out for this" "this topic is cool" type of blog? Is this the 1st part of doing your game from scratch?


I do, when it's applicable. In a few of my 3D tutorials, I used screen captures. For teaching coding, I think plain ole text is vastly superior. As to the sites contents, its a bit random, you can find a straight step-by-step tutorial in the right hand column, otherwise its a smattering of code, things I find interesting, news, how too, etc... Also, Google can't index video...
Let's keep the language clean, please.

Wielder of the Sacred Wands
[Work - ArenaNet] [Epoch Language] [Scribblings]

Biased opinion here, I'm the CEO of GarageGames...

...But, we just launched a new tutorial yesterday that was build from scratch for someone who doesn't know programming. We worked on it for about six months with some really talented documentation writers. Our goal was to make the best beginner tutorial in the business. Check it out:

http://www.garagegames.com/fps

Btw...the tutorial is free and it works with our free demo.

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