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Posted 25 November 2011 - 02:04 AM
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Posted 28 November 2011 - 01:28 AM
Posted 28 November 2011 - 01:45 AM
(1) You got your facts wrong. Many systems do not support concave volumes as well and this has not been limiting the industry for several years.
(1) Basically, the more variety you have in terms of landscape, generally, the nicer the look and feel of a game. (2) I figured if I could sort out collision with concave polygons, then I don't have to worry about spending hours building complex concave shapes from a bunch of convex ones. But now, when I actually think of it, the idea of polygon triangulation is doing the exact opposite. (3) I'm guessing I don't really achieve much?
(4) is it worth triangulating concave polygons for collision detection really? (5) is the process of triangulation so expensive that I'll gain something if that process doesn't happen?
Edited by Krohm, 28 November 2011 - 01:46 AM.
Posted 28 November 2011 - 04:15 AM