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Posted 30 November 2011 - 08:58 PM
Posted 01 December 2011 - 08:59 AM
Posted 08 December 2011 - 09:31 PM
"Real Time Rendering" is an excellent book! Stick with it!
It certainly helped me a lot in understanding how 3D graphics work. However, I already had a solid math background before I found it, so things like quaternions or transformation matrices where nothing new for me.
If you have trouble understanding everything, I'd suggest that you review the chapters about the mathematical background (that are in the book, IIRC) until you understand everything in these chapters. If these are to hard, google for tutorials on the mathematical topics or try to find books that fit your level of comprehension (perhaps an advanced math school book?).
And I'd like to encourage you to try and implement some of these math things in the programming language of you choice. Nothing lets you understand a problem better than that! And as a bonus, you will also get some kind of math toolkit along the way, which will come in handy later on!
And if all else fails, ask here! If you can ask a specific question, I'm sure all the kind people in this forum are more than willing to help you!
Posted 08 December 2011 - 11:43 PM
Posted 09 December 2011 - 12:01 AM
If you want a good answer you should go into the
Graphics Programming and Theory
section of the forum.
Posted 09 December 2011 - 01:38 AM
Posted 09 December 2011 - 05:13 AM