Does this stand for anything?

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13 comments, last by CryoGenesis 12 years, 4 months ago

Thanks for the advice. I'll take a look at C++ when ive finished the RPG. It seems that most big game companies use C++...

Depends on what exactly you're interested in. Game companies (or tech companies in general) use a whole range of languages to create their products and services, from the obvious C++ and Java, to languages like Phython, ActionScript, Lua and SQL.
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If you want to be in the industry, start making games. Make lots of them. Make sure you actually FINISH them, completely. If you start making games now and don't stop till you're out of college, you'll have a solid portfolio and a lot of experience and I wouldn't think you'll have a hard time getting a job.

The other thing you can do is start networking. Get involved with IGDA meetups and go to some Game Development conferences or seminars if you can (students usually get a good price or free). If you start meeting people now and showing them your portfolio, then you'll have solid contacts for when you start looking for jobs in a few years.

I'd disagree with any advice that would keep you from actually completing games. Don't worry about languages, APIs, tools, just make finished games. Don't worry about what will look good on your resume or be interesting to game companies, all that stuff will change over the next decade. What's important is that you enjoy making games and that you get good at it in any language.

Learning new tools and skills is easy. Showing an employer you have a demonstrated passion and experience and perseverance by having a really solid portfolio is not.

If you want to be in the industry, start making games. Make lots of them. Make sure you actually FINISH them, completely. If you start making games now and don't stop till you're out of college, you'll have a solid portfolio and a lot of experience and I wouldn't think you'll have a hard time getting a job.

The other thing you can do is start networking. Get involved with IGDA meetups and go to some Game Development conferences or seminars if you can (students usually get a good price or free). If you start meeting people now and showing them your portfolio, then you'll have solid contacts for when you start looking for jobs in a few years.

I'd disagree with any advice that would keep you from actually completing games. Don't worry about languages, APIs, tools, just make finished games. Don't worry about what will look good on your resume or be interesting to game companies, all that stuff will change over the next decade. What's important is that you enjoy making games and that you get good at it in any language.

Learning new tools and skills is easy. Showing an employer you have a demonstrated passion and experience and perseverance by having a really solid portfolio is not.


Hi, thanks a lot for the reply!

Its taking me a long time to make this game due to the fact I have to make all the graphics myself but I plan to finish it by may/june next year :)

Its taking me a long time to make this game due to the fact I have to make all the graphics myself but I plan to finish it by may/june next year :)

If you don't want to be an artist, try not to focus on the graphics. Either come up with game designs where the graphics are simple (like geometry wars), or just use stand in graphics and once you're finished look for an artist to make some art for you. If you have a functioning game that just needs art you should have no problem finding someone to help somehow.

[quote name='CryoGenesis' timestamp='1323301034' post='4891645']
Its taking me a long time to make this game due to the fact I have to make all the graphics myself but I plan to finish it by may/june next year :)

If you don't want to be an artist, try not to focus on the graphics. Either come up with game designs where the graphics are simple (like geometry wars), or just use stand in graphics and once you're finished look for an artist to make some art for you. If you have a functioning game that just needs art you should have no problem finding someone to help somehow.
[/quote]

I was thinking the same thing but I have decided not to focus on my limitations. The graphics LOOK fine but it does take me along time to make them because im VERY inexperienced when making pixel art.

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