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Posted 26 December 2011 - 06:11 PM
Posted 30 December 2011 - 08:11 AM
Posted 01 January 2012 - 12:15 AM
Are you by chance creating a new framebuffer each frame accidentally? If you're drawing into a 32 bit pixel format at 480x320, that could account for the 5kb increase you're seeing. I would also try setting the
property on your EAGLDrawable to NO.
I would agree that presentRenderBuffer is most likely not your problem. It just be might that the presentRenderBuffer triggers a context flush, so you would be seeing the effects of your previous gl* calls as well -- which means all of your GLES code should be suspect.
Posted 01 January 2012 - 09:44 AM