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Posted 03 January 2012 - 09:40 AM
Posted 03 January 2012 - 10:32 AM
Posted 03 January 2012 - 12:10 PM
Terms and conditions of each business deal are generally kept confidential.
I'm a research analyst in the gaming space looking for some more info on the economics of game development, specifically the costs of licensing FPS game engines like Unreal and CryEngine when creating titles for xbox.
1) My current understanding is that a license for either of these engines might cost as much as $400k. Is that correct?
2) Is that license fee paid yearly?
3) Is there any additional royalty based on sales that goes back to the engine developer?
Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast.
Also check out my personal website at bryanwagstaff.com, where I occasionally write about assorted stuff.
Posted 16 January 2012 - 07:07 PM
Posted 13 December 2012 - 11:10 PM
Edited by Green_Gill, 13 December 2012 - 11:12 PM.
Posted 13 December 2012 - 11:32 PM
I have an engine (I have a few actually, but only one is modern). I collect them, but only the ones that don't restrict me.
Am I giving it away? Yes.
Am I just giving it away? No.
It's designed for team use, so less people requesting it is pointless. It's also incomplete so someone incapable of coding the engine is likely also incapable of finishing it. Basically, what I'm looking for is a game engine developer who needs to save himself 3 years of time... and can code an engine that would take an average developer 150 years, in 5. (Assuming programmer productivity doubles each year, this is to be expected).
Would I sell it: Hell yeah, I'd totally sell a copy for as much as it would cost for me to have it finished.