Is there any tutorials that anyone knows of about how to go about implementing these in code. Is this really just a huge logic function?
if walking and strafing
- play walk and strafe
currently how i have my animations working is that idle by default. then if a user presses the forward key, i apply the walk animation or run animation based on the pressure of the key press. and if the action button is pressed, i apply an attack animation to the second track of the mesh, and then the two animations are blended together.
i am just looking for advice or guidance and maybe a tutorial or a good read on the subject about how to optimize and make it clean.