Can we do multithreading without relying on Win32 programming?

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9 comments, last by keltor2243 12 years, 3 months ago
I would strongly suggest just getting "over" the issue with external libs and use Boost.Thread. It's great and multiplatform. In Windows-land, you'll have to wait for "maybe" VC11 for <thread> support and even then thread-local storage support is iffy.

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