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2 replies to this topic

### #1kreig9  Members

Posted 16 January 2012 - 06:54 PM

I am a 2nd year programmer in a computer tech class in school. I need help in a couple of areas, and any help is appreciated!

How would I make it so that when one of my objects touch another, it moves to another frame? Need help finishing the above code.

if (mcMonster.hitTestObject(mcLine14)){
mcMonster.y -=20
}

Pretty much the same thing as above, but that it bounces off the "Line". The code above does not work.

function numberOne(low:Number=1, high:Number=99):Number
{
return Math.floor(Math.random() * (1+high-low)) + low;
}

Here, I am trying to generate a random number. But, I cant get it into a string so I can export it to a text box on another frame. Any ideas?

And lastly:

if numberOne + numberTwo == 100 >={
numberOne = 34 && numberTwo = 13

I am checking my two random numbers so as they dont equal over 100. It dosen't work. Any ideas?

### #2frob  Moderators

Posted 16 January 2012 - 08:11 PM

How would I make it so that when one of my objects touch another, it moves to another frame? Need help finishing the above code.

It is called "collision response", and it can be very tricky. Imagine a long narrow corridor with 50 items in it fully compressed already. Then you try to push another one in. Google can help you find various ways to try to solve it.

if (mcMonster.hitTestObject(mcLine14)){
mcMonster.y -=20
}

Pretty much the same thing as above, but that it bounces off the "Line". The code above does not work.

Why would it?

Bouncing is usually reflection over the normal. It can be simplified in 2D, depending on the rules for your lines. Search button results in this with formulas, among other good results.

Here, I am trying to generate a random number. But, I cant get it into a string so I can export it to a text box on another frame. Any ideas?

What part are you having problems with? Generating it? Turning it to a string? Exporting it?

if numberOne + numberTwo == 100 >={
numberOne = 34 && numberTwo = 13

I am checking my two random numbers so as they dont equal over 100. It dosen't work. Any ideas?

Why would you even think that would work?

Explain the logic you think would do it to someone else, make sure it is valid logic, then implement it.

Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast.

Also check out my personal website at bryanwagstaff.com, where I occasionally write about assorted stuff.

### #3kreig9  Members

Posted 16 January 2012 - 08:32 PM

What part are you having problems with? Generating it? Turning it to a string? Exporting it?

Sorrry for not being clear. I need to get it in my text box. It is a dynamic text box (meaning it can change). I can't get it into the box to show it.

Logic is that the numbers can not be over 100 (as the app is designed for Grade 3's).

I will look at the links and let you know if I need help!!

Thanks;
Zach

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