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Posted 22 January 2012 - 08:08 AM
Posted 25 January 2012 - 10:01 AM
Posted 28 January 2012 - 12:42 PM
I think this is not right. aiNode can refer to aiMesh by index. And one mesh can be used in some nodes with various matrix. This works fine with static geometry. As I understand it, it will not work with skinned mesh. Really, for animation(skinning) we must have two various pauldron meshes.
Assimp does not instance meshes, so if your mesh has two pauldrons, they will be imported as separate meshes
Posted 28 January 2012 - 07:46 PM