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Posted 22 January 2012 - 07:38 PM
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Posted 24 January 2012 - 01:15 AM
You'll want to learn an API such as SDL or SFML. Lazy Foo's Tutorials are an excellent way to get into SDL, or there are some basic tutorials to get you started with SFML on the official site, although they're more basic than the more detailed guides provided in lazy foo's tutorials. If you feel you're ready, just jump in with whichever API you decide to try and get started learning how to display and update graphics.
1) Can someone give me a link or two about switching from console programs to 2D programs/games (or elaborate yourselves)?
I started out making text-based games with QBasic, which came with my first computer. I didn't have any books, and there was no internet to help, so I just learned by trial and error until I could create workable software.
2) As a programmer, how did you get into game developpement?
Whichever feels more comfortable to you should be fine -- as I said above, there's no "best" approach. You shouldn't hurt your ability to learn the language and how to program by learning while you make games if that's something that worries you -- plenty of people take that approach and learn to program just fine, and working on something that interests you can provide good motivation.
3) Is it best to learn C++ by making games? In other words, is it better to learn C++ as I go along, or should I learn everything first, then try making a game.
- Jason Astle-Adams
Posted 24 January 2012 - 09:53 AM
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