Can extract ID3DXAnimationController from ID3DXFileData

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4 comments, last by ankhd 12 years, 2 months ago

[font=verdana,geneva,sans-serif]This article is So Simple Question.

Can extract ID3DXAnimationController from ID3DXFileData ?

I already loading 1 model ( 1 animation in model ). use LoadHierachyFromX()

But I Need more more more Only animation. Bip....

How to loading more more more Only animation ?

1. X File Parsing
use ParseObject( IDirectXFileData *pDataObj, IDirectXFileData *pParentDataObj
, DWORD Depth, void **Data, BOOL Reference )

2. X File Loading use LoadHierachyFromX() but No Drawing and Only Use ID3DXAnimationController

What's your BEST answer ?

IF you take 2, Is Good way ?


please... help me..........[/font]

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[font=verdana,geneva,sans-serif]Please read once more....[/font]

Here's demo how to load animation and render it:
http://www.toymaker.info/Games/html/load_x_hierarchy.html
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I already read.[/font]

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But That link's post is not helpful for me.

Anyway Thanks ^^a....[/font]

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I ask Simple Question 2.

ID3DXAnimationController is Sharable ? or UnSharable ?

I make 2 Object.[/font]
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These objects have same mesh, same biped. But Only Animation is Different.[/font]

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I used animation of A to B Object.[/font]

[font=verdana,geneva,sans-serif]Like this..[/font]

[font=verdana,geneva,sans-serif]B->ID3DXAnimationController = A->ID3DXAnimationController;[/font]

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It's not working... [/font]

[font=verdana,geneva,sans-serif]ID3DXAnimationController is Sharable, Right ?[/font]

Hi.
get the book Advanced Animation with DirectX Jim Adams
isbn1-59200-037-1

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