Funding campaign for my in-development game

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12 comments, last by meeshoo 12 years ago

It looks pretty decent so far. Out of curiosity can you tell more about the win/lose conditions of the game? I'm a little confused just about the final gameplay.


Hi, I'm glad you like it. You cannot really win the game. In theory you could, but it becomes harder and harder, virtually impossible to finish. So your aim is to get the highest score possible before dying. You lose the game when your time runs up in a certain level or when you don't have enough wisps to complete a level. The fun part comes from having to solve labyrinths (randomly generated) and plan which items to pick in which order. You have to have a strategy that spreads over multiple levels in order to maximize your score.
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Honestly, the game looks polished but very boring. You need to spot light an interesting mechanic which would spark interest. The control system is not very interesting.


Thank you for taking a look at the videos, I agree it does not look interesting, but everyone who used it so far said it "feels" interesting and fun. In future videos I will show some more mechanics, you can stay up to date by using any method displayed on my blog (facebook/twitter/rss/youtube). I will not post any more here in this thread, as my campaign is about to end, and this thread was about that.
Sound Effects: www.freesounds.org - This is where I get the sound effect for my games. They're free and royalty free as well.
Not too sure about music. There is some videogame music on this site but not much.

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Sound Effects: www.freesounds.org - This is where I get the sound effect for my games. They're free and royalty free as well.
Not too sure about music. There is some videogame music on this site but not much.


Thanks for the links, I got some too, but I didn't really found what I was looking for, or at least not all of them. Anyway, sound effects are a bit cheaper, the music is expensive, and I already got someone working on it, as it is crucial to the game's atmosphere.

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