Programming Levels for WP7 Game

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1 comment, last by zer0wolf 12 years, 2 months ago
Hi, This is my first post here :yaaay:

Anyways, I am designing a game for WP7 using XNA, I've been working with XNA for quiet a while now and I think I understand many parts in it.
There' s one problem I need to understand for my game,

I designed the game scenario, The logic and the win/lose events, I need to automate the level design process so that I can easily design a windows forms -based editor and it auto generates a text file or hardcoded class and add id directly to the game resources

The game itself would include a class that reads the text file or other level classes and interprets them into playable levels (i.e place obstacles and players in right place.....etc)

This is my implementation, I'm not sure if this is the way to go, or that's right or not, or maybe it would take much more time than I think for just a casual game ?!
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There's not really a right or wrong, there's what works best for you as long as it actually works. :)

Designing a WinForms apps to create levels should be relatively quick and simple if you have some experience.

Former Microsoft XNA and Xbox MVP | Check out my blog for random ramblings on game development

You may find it easier to use something like http://www.ogmoeditor.com/ or http://www.mapeditor.org/ and have your game read their results. They are both pretty flexible, allowing you to pretty well define your format.
laziness is the foundation of efficiency | www.AdrianWalker.info | Adventures in Game Production | @zer0wolf - Twitter

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