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OpenGL API Specifications
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Posted 29 January 2012 - 04:54 PM
Posted 30 January 2012 - 05:14 AM
Posted 30 January 2012 - 05:53 PM
Posted 31 January 2012 - 04:28 PM
Posted 31 January 2012 - 09:58 PM
Posted 01 February 2012 - 06:37 PM
I'm pretty sure this is tied to the fact that you're doing your rendering in the main thread, which also handles the user interface. In Windows, sizing (and AFAIR also moving) are blocking calls, which means that you may need to set up a separate thread for rendering. Just remember to keep all of your GL code in one thread as the render context isn't (safely) shared across threads.
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