Jump to content

View more

Image of the Day

雑魚は多めにして、爽快感重視にしつつ・・・(´・ω・`)
早いとこ、ベースを作って、完成にもっていかないとね。
タイトルもまだ迷ってるだよなぁ。 
#indiedev  #indiegame #screenshotsaturday https://t.co/IwVbswGrhe
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

Book suggestion - 3d math only

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
4 replies to this topic

#1 arophous   Members   

122
Like
0Likes
Like

Posted 06 February 2012 - 05:47 AM

Hi,

I am interested in learning more about real time rendering in 3d but need to start from the bottom up. The problem is I am torn between these 3 books to start out with:

They appear to cover the same kind of ground but I want to make sure:

3d Math Primer seems to be the standard choice - http://www.gamedev.net/page/books/index.html/_/technical/math-and-physics-13/3d-math-primer-for-graphics-and-game-development-wordware-game-math-library-r226

The above has just had a new 2011 revision but renamed slightly (might actually be completely different), would it be worth getting that instead? http://www.amazon.com/Math-Primer-Graphics-Game-Development/dp/1568817231/ref=cm_cr_pr_sims_t

And there is Essential Mathematics for games and interactive apps:
http://www.amazon.co.uk/Essential-Mathematics-Games-Interactive-Applications/dp/0123742978/ref=pd_rhf_cr_p_t_1

Any ideas on which one as a first book in 3d math?

My other question was that these are introductory, anyone got any advanced suggestions after these?

Cheers,
Aro

#2 ssrun   Members   

157
Like
0Likes
Like

Posted 06 February 2012 - 11:59 AM

I have the first and third books and the first one is an introductory book but there is still an assumption that you're educated in undergraduate linear algebra and calculus. If you've never taken math at that level or are very rusty you'll have a hard time following. You have to be completely honest about how good your math skills are as most people believe they can just learn it when they need to but the truth is if you couldn't learn it while in school you probably can't learn it on your own.

#3 arophous   Members   

122
Like
0Likes
Like

Posted 07 February 2012 - 10:59 AM

...


Thanks, am pretty comfortable with the math side, just didn't know which book to buy over another...

#4 Eric Lengyel   Members   

3411
Like
0Likes
Like

Posted 08 February 2012 - 03:13 AM

A little more advanced, and covers a lot of real-time rendering techniques as well:

Mathematics for 3D Game Programming & Computer Graphics, 3rd ed.

#5 samoth   Members   

9653
Like
1Likes
Like

Posted 08 February 2012 - 03:33 AM

I own the second editions of both van Verth and Lengyel, both of which are excellent books




Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.