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Sphere map

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#1 Jeason   Members   

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Posted 07 February 2012 - 02:59 AM

Does Sphere map just need one texture which is generated by taking photo for a reflective sphere positioned at the center of the scene?

If so, the scene behinds the reflective sphere can't be saw in the texture.

#2 Jeason   Members   

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Posted 07 February 2012 - 06:47 AM

SOS!

#3 swiftcoder   Senior Moderators   

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Posted 07 February 2012 - 11:08 AM

I'm bouncing your thread over to the graphics programming forum, as you will probably get a better answer there.

Tristam MacDonald - Software Engineer @ Amazon - [swiftcoding] [GitHub]


#4 Krypt0n   Members   

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Posted 07 February 2012 - 11:54 AM

If so, the scene behinds the reflective sphere can't be saw in the texture.

it's correct, it's used for cases when you don't need the scene behind the sphere, e.g. image based lighting.

#5 Jeason   Members   

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Posted 08 February 2012 - 12:03 AM

Thank you!




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