I have some problems with glsl
I use opengl 3.3
my shaders are
#version 330
in vec4 vVertex
in vec4 vColor;
out vec4 vVaryingColor;
void main()
{
vVaryingColor = vColor;
gl_Position = vVertex;
}
and
#version 330
out vec4 vFragColor
in vec4 vVaryingColor
void main()
{
vFragColor = vVaryingColor;
}
with this i get this error:
Syntax error: 'in' parse error
Can you help me ??