Building Lua under Visual Studio 2010

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1 comment, last by Sepiantum 12 years, 2 months ago
I've downloaded the Lua source from lua.org and I wish to compile it myself for my own uses. What files do I need to include for the lua dll + library, the lua interpreter, and lua compiler?
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In time the project grows, the ignorance of its devs it shows, with many a convoluted function, it plunges into deep compunction, the price of failure is high, Washu's mirth is nigh.

Alright I got lua, luac, lua52.dll, and the static library compiled and working. I don't know why, but for some reason, my compiled lua is at least half the size of the binaries downloaded from luabinaries. Is it because I'm building as C++ and luabinaries builds as standard C?
Follow and support my game engine (still in very basic development)? Link

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