[Release] DXTn Compression Algorithm (Revisited)

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9 comments, last by L. Spiro 12 years, 2 months ago
I didn’t discuss speed because right now my code is a huge mess of research. I kept tabs on what could be optimized in what way once I got the quality I was seeking, so the mess is just temporary. I expect to be similar in performance to NVIDIA or ATI once I am done. That means under a second for most images, maybe just a bit more for larger images.


As for mipmaps, those are typically embedded in the .DDS files. You should have them there.


L. Spiro

I restore Nintendo 64 video-game OST’s into HD! https://www.youtube.com/channel/UCCtX_wedtZ5BoyQBXEhnVZw/playlists?view=1&sort=lad&flow=grid

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