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Posted 24 February 2012 - 06:40 AM
Posted 24 February 2012 - 10:31 AM
Only thing that makes sense might be a depth precision issue. Do you have GL_CULL_FACE on? That might not be a tranparent/undrawn face, but the back face behind the triangle that is rendering a different color. What if you glScalef(2,2,2); so that it pushes the verts further apart in depth?
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