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## FluidStudios MM + memory leak?

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### #1OmarShehata  Members

Posted 25 February 2012 - 09:53 PM

Okay, so I'm working on a game, and I've just gotten to the point where I've successfully implemented openGL, SDL and box2d. Cool, cool. Now doing some tests with anti-aliasing, I suddenly realize I got a memory leak.

Here's my main game loop: EDIT: after further testing, I discovered the leak is coming from how I'm drawing the shape using openGL. So here's the code for drawing the box:

EDIT2: Okay, after some more testing, turns out all I needed was to add these two lines after glEnd();

glDisable(GL_TEXTURE_2D);
glDeleteTextures( 1, &texture );


THE PROBLEM NOW

Now I've tried implementing FluidStudios memory manager which looks pretty awesome, but I can't seem to get it to work.

I can access a few variables from the class because it's actually defined as a type in the header file, but then there are these functions that are just floating independently in the header file that I'm not sure how to access.

I tried:

#include "mmgr.h"

extern void	m_dumpMemoryReport(const char *, const bool); //Adding this alone without the below lines doesn't give an error

//now trying to access it using only *ONE* of the two bellow

m_dumpMemoryReport("mem.txt",true); //undefined reference error
m_dumpMemoryReport(); //undefined reference error


Any help on either of these (the memory leak or getting that memory manager to work) would be appreciated! Thanks!

### #2RulerOfNothing  Members

Posted 25 February 2012 - 11:50 PM

When you say that you are getting an undefined reference error, is it coming from the compiler or the linker?

### #3OmarShehata  Members

Posted 26 February 2012 - 05:47 AM

Well, it shows up in "Build Messages" in Code::Blocks, so I'm guessing compiler? (How do I know for sure?)

### #4RulerOfNothing  Members

Posted 26 February 2012 - 06:23 AM

Well, what does the error message actually say (full text and all)? Also, linker errors are usually preceded by LNKxxxx where xxxx is a number.

### #5e‍dd  Members

Posted 26 February 2012 - 08:37 AM

The 'extern void m_dumpMemoryReport(const char *, const bool);' line merely tells the compiler about the existence and signature of a function. The actual compiled code for the function will need to be provided at link time so the linker can connect the dots to form a complete program.

So which library contains the 'm_dumpMemoryReport' function? You need to make sure that is linked in to your project in the same way you have done for OpenGL, SDL, and Box2D. Presumably there's some project/properties dialog in Code::Blocks where additional libraries can be specified(?).

Now's probably a good time to try to read up on the 'separate compilation model' of C and C++. Once you have that understanding, fixing problems like this become very easy.

### #6OmarShehata  Members

Posted 27 February 2012 - 12:30 AM

The 'extern void m_dumpMemoryReport(const char *, const bool);' line merely tells the compiler about the existence and signature of a function. The actual compiled code for the function will need to be provided at link time so the linker can connect the dots to form a complete program.

Ah, how could I have forgotten that. I included the header file, with the names of the functions, but not the actual cpp file which had the bodies of the functions.

Seems to work now, cheers!

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