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Transform coordinate (please help me to fill in the blank)

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#1 nipon   Members   

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Posted 03 October 2001 - 12:30 AM

please help me to fill code..... (xw, yw) is point in picture(test.bmp) (xw1, yw1) (0,0) (xw2, yw2) (50,0) (xw3, yw3) (50,50) (xw4, yw4) (0,50) - this picture is square. - (xw, yw) in pixels. - size of this picture is 150*150 i would like to plot this point in opengl Example code for understand more. please help me to fill code in the space. procedure Tform2.draw; var xw1,yw1,xw2,yw2,xw3,yw3,xw4,yw4:Glfloat; xv1,yv1,xv2,yv2,xv3,yv3,xv4,yv4:Glfloat; begin xw1:=0;yw1:=0; xw2:=50;yw2:=0; xw3:=50;yw3:=50; xw4:=0;yw4:=50; // hear! please fill code xv1 = ? xvw // how xv1 relate with xw1 such as xv1:=xw1*2/150; //i try to do this, but don''t work _ _ _ _ _ _ _ _ _ _ _ _ glBegin(GL_POLYGON); glColor3f(1,0,0); glVertex3f(xv1,yv1,-0.4); glVertex3f(xv2,yv2,-0.4); glVertex3f(xv3,yv3,-0.4); glVertex3f(xv4,yv4,-0.4); glEnd; end; i define viewport just like this. procedure TForm2.FormResize(Sender: TObject); begin glViewport(0,0,width,height); glMatrixMode(GL_PROJECTION); glLoadIdentity; gluPerspective(35,Width/Height,1,100); end; i hope that you may be understand me. thanks you for your sugestion

#2 Null and Void   Members   

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Posted 03 October 2001 - 12:37 AM

If I know what you mean, there''s an example in C in this thread: http://www.gamedev.net/community/forums/topic.asp?topic_id=61670

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