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Posted 02 March 2012 - 12:13 AM
Posted 02 March 2012 - 12:25 AM
Posted 02 March 2012 - 01:49 AM
Posted 02 March 2012 - 03:02 AM
The docs say that you have to be using a remote debugging session to run the shader debugger.
Posted 02 March 2012 - 04:07 AM
It appears that the gentleman thought C++ was extremely difficult and he was overjoyed that the machine was absorbing it; he understood that good C++ is difficult but the best C++ is well-nigh unintelligible.
Posted 03 March 2012 - 06:10 AM
Hi Niko Suni,
Is it necessary to have two separate computers (workstations) or we can do the debugging with a single computer with two graphics cards? BTW, I have a laptop. What would you recommend for the best setup for game development?
Posted 03 March 2012 - 12:44 PM
Posted 09 March 2012 - 02:16 AM