Jump to content
Posted 02 March 2012 - 04:12 PM
Posted 02 March 2012 - 05:25 PM
Posted 02 March 2012 - 05:32 PM
Posted 02 March 2012 - 05:56 PM
Posted 02 March 2012 - 06:22 PM
Posted 02 March 2012 - 07:32 PM
Based on your requirements I would say Unity, you can focus more on the game itself oppose to coding, but you will eventually have to code just not as much, I only played around with Unity for a few days and there was very little amount of programming involved, however that isnt to say it is completely code free, just getting started up on a project doesnt require much or any code.
Posted 03 March 2012 - 08:24 AM
Posted 03 March 2012 - 05:01 PM
Sure you could try Blender which uses Python, but you would need to add a few other softwares maybe Ogre which is C++ and Bullet Physics or add jMonkey Engine which is java based.
Maybe you could try Blender? It's much Visual-based, and you can add python codes for extending your applications.
Posted 04 March 2012 - 02:02 AM
Posted 04 March 2012 - 02:23 PM
I was using Blender in the past, or at least trying to, a bit last year... I didn't understand hardly any of it, I was looking at it for animations. I'm sure it's simpler than I made it out to be
Posted 04 March 2012 - 09:03 PM