So you want to break into the video game industry (you want a game biz job). First, you have to know which type of job you want -- if you don't know which you want, you need to read about the game industry and the types of jobs in it. Then you might need to make a decision. Third, you need to be qualified for the job. Fourth, you need to know how to find information and how to ask good questions (you need to not ask bad questions). Finally, we have tips for getting the job.
I currently have a bachelor's of computer science, and I'm interested in attending graduate school to get a master's of computer science.
I'm particularly interested in these topics:
*Physics simulations / general visual & interactive simulations - This seems to be a bit harder to find
*3D Graphics Rendering - This is more common, though not every unviersity is really strong here
*Artificial Intelligence / Machine Learning - This is reasonably common, though specializations vary
These skills can both be useful in game programming and in a number of other real world applications (ie aircraft simulations and robotics). I would be interested in gaining the skills such that I could alternately work on game programming or other applications. I'm mainly intersted in using more math & algorithms while developing but still doing something visual in nature. I'm currently working in IT.
It doesn't necessarily have to be a top school like Carnegie Mellon or MIT. Those schools can be hard to get into (though I might still apply if I can).
I'm currently seeing which schools I can still apply at for fall 2012, and if that doesn't work out I'll apply for spring 2013.
I've currently applied at:
*The University of Southern California
Does anyone have suggestions on what schools are good for the needs I cited above?