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Posted 18 March 2012 - 03:02 PM
Posted 18 March 2012 - 09:26 PM
Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast.
Also check out my personal website at bryanwagstaff.com, where I occasionally write about assorted stuff.
Posted 18 March 2012 - 10:06 PM
Posted 19 March 2012 - 07:24 AM
You generally want to use all your bits (a minor preference would be 6 on pages, since some hardware has optimization or functional requirements that only work within a single directory), in order to maximize your virtual address space (well, at least until your address space is so huge you can save some resources by disallowing the high ranges). Keeping the 2 levels new equal minimizes the average and worst case page walk time, however, the actual optimal decision really requires more info about the caching schemes used, in particular, the TLB implementation.
Posted 19 March 2012 - 07:39 AM