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Posted 19 March 2012 - 07:35 AM
Posted 19 March 2012 - 08:10 AM
Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast.
Also check out my personal website at bryanwagstaff.com, where I occasionally write about assorted stuff.
Posted 19 March 2012 - 08:23 AM
I'm currently a Marketing and Project Manager for a Manufacturer/Attraction
Looking for general advice and input on how to get my first break.
Is QA my best way in?
Posted 19 March 2012 - 08:31 AM
Posted 19 March 2012 - 08:55 AM
Posted 19 March 2012 - 08:54 PM
Ludicrously old recently-turned-30 year old looking for a complete career jump into the VG industry.
Posted 26 March 2012 - 02:41 PM
Posted 26 March 2012 - 04:13 PM
Posted 27 March 2012 - 05:12 AM
Posted 28 March 2012 - 02:07 PM
Posted 29 March 2012 - 08:08 PM
I admit that your comment about making a text-based game brought a smile to my face because, while studying Computer Science in college some eleven years ago, I was instructed in the absolute basics of Turbo Pascal 6 and proceeded to use the language to construct my magnum opus, 'The Castle of Deceit', a sprawling, path-branching, and doubtlessly crap, tale of swords and wizardry that, in essence, was a 'Choose Your Own Adventure Story' in digital format. This is, as best as I can remember, the only full game I have ever programmed, though I'm now going to try to put something together in StencylWorks in a bid to get the creative juices flowing again.
Thanks for the advice and good luck with your text-based adventure. I'm sure it'll turn out a hell of a lot better than mine did.
Posted 18 April 2012 - 12:49 PM
Reading your posts it sounds like you'd lend yourself well to some sort of production role. Look for associate producer positions. Having management and marketing experience would look great for an ass. prod. application. I do hope you're prepared to take a pay cut though, because ass. prod. is often an entry level position even with your experience.
Posted 18 April 2012 - 01:00 PM