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Posted 27 March 2012 - 09:34 PM
Posted 28 March 2012 - 02:15 AM
My question is this: from a programming perspective, is it neccessarily more time-consuming to code a 3D game than it is to code a 2D game?
How long do simple, farmville-style social games take (on average) to build?
Do we need a programmer for this project, or are there any easy-to use game-building programs that we can input our own content/graphics into?
Posted 28 March 2012 - 06:18 AM
Posted 29 March 2012 - 03:54 AM
Posted 29 March 2012 - 07:33 PM
Posted 02 April 2012 - 04:53 AM
Isometric projection is one kind of 3D projection to 2D surface, the other being perspective projection. So in theory isometric games are 3D.
- I'm confused by isometric games. Are they 2D, 3D, or can they be both?
Posted 02 April 2012 - 05:11 AM
- Jason Astle-Adams
Posted 02 April 2012 - 03:07 PM
I'd suggest taking a look at Unity3d, which will give you a solid foundation towards your game without having to start from scratch. It has great documentation, plenty of examples, and a helpful and active community. You'll also be able to use your friend's 3d artwork rather than having to learn to create 2d instead. You can also produce a stand-alone executable or run it in a web-browser -- or if you're willing to buy a more expensive licence can even target Android or iOS.