Should pvp be glasscannon like ?

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31 comments, last by jefferytitan 12 years ago
Just as food for thought, consider chess. Nobody complains that even a pawn could cause checkmate if the king has nowhere to go. Any piece can "1 hit kill" any other piece given the right circumstances. If you had a wide variety of magical attacks with different capabilities, but all 1 hit kill, you could effectively kill them by "checkmating" them, e.g. give them nowhere to run, exhaust their resources, 1 hit kill.
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The success rate is based on the player, 100% dodge if you can just move away.

Which means unless you surprise the opponent and he is standing completely still, you will never kill someone, using that spell.
Whats the point of creeping around behind trees and waiting for the opportunity to kill someone.

The whole point of multiplayer games for me is feeling that I beat an intelligent opponent (as opposed to AI).


Other spells e.g "Brand's fire pillar (delayed area effect attack after 1.5 sec - easily dodgeable) would only do like 30-50% hp damage since it is aoe.

Which means you need to use this spell 2-4 times to kill someone (if they don't heal), and the game suddenly falls out of the one hit kill genre.

I think you are more after more powerful spells, but that's a whole other discussion.
i think your minds are too stuck on "Wow".

Need i remind you "tekken" ?
In tekken there are character with moves that can kill players in 1 button press in 1 hit, yet they arent considered op.

i think your minds are too stuck on "Wow".

Need i remind you "tekken" ?
In tekken there are character with moves that can kill players in 1 button press in 1 hit, yet they arent considered op.

Super Mario also kills his mushrooms with 1 button, does that means that it's the BEST way to do PVP? Of course not.

Every game has a different scenario, different settings, and different playstyles. And in Tekken not all spells were one hit kills, far from.

You are contradicting yourself all the time, You want 1 hit kills but not all the time, it must be easy to kill but skill must be involved. It's impossible to give a good answer based on those guidelines.

And no our minds are not too stuck on "WoW"... What makes your opinion so much better than ours? And WoW was not the first game to implement long battles.

PVP is supposed to be a challenge, you want to simplify that challenge, obviously people wont like it, not in a RPG.
@hustlerinc: I think it's a fair statement that people are a bit stuck on WoW here. For one, I've never played WoW, so it's really difficult for me to contribute to this conversation at times. Not your problem, but because of that I *really* notice how WoW based it is. A non WoW based perspective isn't necessarily better, but restricting the conversation to one genre or one game limits opportunities for learning. The genres we take for granted now are the result of cross-pollination of older game genres, and looking at multiple sources worked just fine for them.

While I don't entirely understand where he wants to go with this idea, don't assume his goal is to dumb down combat. I'm sure it would be a bad choice if applied to an existing game, but to a new game it may work fine if balanced well.

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