It's not a fatal decision about my career choice, It's more about what my qualifications will look like to potential employees, I've read in posts that it seems a specialized games degree may not look the best,
I don't think I can really say much here without repeating what you seem to already understand...but just for the sake of it (and because I can follow it with something a little more useful)...yes, a game degree can seem a little more like a ‘not so serious degree’ next to something more traditional, which also provides more fallback options if you don't like games. Plenty of people talk about this around here, so you’ve been paying attention.
I will add that BTEC’s also have kind of a stigma with them, so you sort of have a double whammy. It’s not that they are bad, it’s more the case that people don’t understand what they are and they are generally thought of as a weaker stepping stone to a degree as a regular bunch of A-levels.
The important thing is that BTEC’s can still work. They are maybe not as strong, but they still work. As I mentioned before…I know plenty of people who obtained a BTEC as the stepping stone to their degree or career. For some people, this was simply the idea they didn’t want to stay on at school but wanted to go elsewhere. For others, it was just a matter of the local polytechnic being more convenient.
If you were looking for a programming career and/or degree, I would say try and find a Uni which is happy with BTEC and resume normal study. But you’re not looking to do programming as a career and correct me if I'm wrong, but you seem to want to avoid programming at that level, even as a path to design.
As you’re looking to be a designer, I would say you should just worry about this a whole lot less. With there being no recognized degree, having one at all matters less but it’s better to have something than nothing and further education either way is still very important to show. Going for an alternative degree (if that were/is an option) would be fine and certainly it is something you should consider, but I would also say you are okay with what you are planning.
To be clear, I’m usually the first to say consider getting a regular degree before going to a game school but usually I am talking to programmers when I say that. With no standard education path for designers, generally I think the game degree options are not so bad for that path and actually make more sense. Plus, as much as we say ‘don’t get a game degree’…it’s certainly not the case that game degrees disqualify you from employment. Plenty of people succeed via this route, as will you if you work at it.
Probably what’s more important is what you are doing as you take that degree. Make sure you do design work and mod things, not just as part of the course. Build up a portfolio of ideas. Analyze other games and write/blog about them in a constructive manner. If you can find people you can trust, work remotely amongst a group and have the group develop and publish a small game. All this is meaningful anyway and when the time comes, you’ll have something to show.
See if you can find summer or intern type work that might involve something related to design, QA or games in general. When you complete the degree, focus on the ‘foot in the door’ method – do QA, do very junior design roles and consider temp/contract work – consider whatever you need to consider, even if it involves making tea. The most important thing for you will be to back your game degree up with some game related work experience, even if it is not directly in design.
The bottom line…game related BTEC + game degree + other activities is valid qualification for designer.
I mentioned what my BTEC was in the very first post,
Just to clarify, I saw BTEC in the subject and then 'diploma' in the body. I just wanted to be sure I was adding these two things together...to be sure you had a BTEC and your diploma wasn’t something else.
Finally,
Do focus on learning more about scripting and level layout though. I've tried to bear in mind what you said about code being an issue something you struggle with) in everything I've mentioned above, but there is some grunt work in junior design and it often involves either of these things. You do not need to be a programmer to script, but you will need to have some grasp of programming at a scripting level. Being able to get your hands dirty in that sense is too valuable of a skill to not have and it will be difficult for employers to take you seriously without it.
I assume your games course will cover some level of scripting and level construction, but you might want to tackle it a little more head on outside of academia.