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Posted 30 March 2012 - 02:05 AM
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Posted 02 April 2012 - 06:27 AM
Posted 02 April 2012 - 07:00 AM
Exectly. I really wonder what differences does MLillowitz expect. It's not really about loading the mesh but about rendering it. That's where the results may differ.
Also note that while the .x format is relatively difficult to parse due to its generic nature, there is nothing "magical" about it. The data ends up in vertex and index buffers when you load it to the D3D device in any case. The D3D core itself does not care how the data was produced; mesh files have absolutely no significance to the device. The D3DX mesh is a convenient helper over the templated file formats so you don't have to write a loader or a geometry container yourself in case you want to do simple mesh rendering.
Posted 02 April 2012 - 06:10 PM
Posted 02 April 2012 - 09:30 PM
I've seen you refer to your blogs more than once now -- perhaps you should provide a link to them? You haven't yet done so in any of your posts, they aren't listed anywhere I can see in your profile, and searching Google for your username doesn't return anything other than a few topics on GDNet.
For more info, please view by blogs if you are confused.
To put this as blunt as possible, the reasons you mentioned before don't make sense (as already pointed out by other users).
To put this as blunt as possible, I wanted you to NOT use the DX Viewer utility for obvious reasons I mentioned before.
- Jason Astle-Adams
Posted 02 April 2012 - 11:02 PM
Posted 02 April 2012 - 11:25 PM
Posted 02 April 2012 - 11:30 PM
You should be able to fix that by re-installing the OS and then re-installing the SDK and run-times. It's a simple and relatively quick fix, and if done correctly won't lose any of your data (which you should have backed up anyway).
My version of Windows 7 Pro has all DirectX runtime libraries corrupted and has necessary OS GUI deficits in prominent .sys files.
- Jason Astle-Adams
Posted 03 April 2012 - 01:39 AM