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[C++] Alpha, Ugly borders around sprite

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#1 Applegenie   Members   

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Posted 30 March 2012 - 06:42 AM

Hello everyone,

I'm still working on that platformer but I encountered another small issue regarding the sprites. I'm trying to cut out sprites from a spritesheet but once I do, these ugly borders persist around the sprite( I'm using a colorkey to remove the background colour ). My plan was just to, instead of using the color: 0, 0xFF, 0xFF as sprite background, to use a simple alpha instead of a background colour, therefor removing said ugly borders. My main problem is, that if I try to use a PNG ( using SDL_image for this ) with a transparent background, it doesn't show any kind of transparency once I load it in. Just a black box around said sprite.

To cut out my sprites, I use 2 for loops:
for(int i = 0; i < rightFrameAmount; i++)
{
  rcurrentFrame ++;
  clipsRight[rcurrentFrame].x = CHARACTER_WIDTH * i;
  clipsRight[rcurrentFrame].y = 0;
  clipsRight[rcurrentFrame].w = CHARACTER_WIDTH;
  clipsRight[rcurrentFrame].h = CHARACTER_HEIGHT;
}
for(int j = 0; j < leftFrameAmount; j++)
{
  lcurrentFrame ++;
  clipsLeft[lcurrentFrame].x = CHARACTER_WIDTH * j;
  clipsLeft[lcurrentFrame].y = CHARACTER_HEIGHT;
  clipsLeft[lcurrentFrame].w = CHARACTER_WIDTH;
  clipsLeft[lcurrentFrame].h = CHARACTER_HEIGHT;
}
Color keying out background:
SDL_Surface *load_image( std::string filename )
{
	SDL_Surface* loadedImage = NULL;
	SDL_Surface* optimizedImage = NULL;
	loadedImage = IMG_Load( filename.c_str() );
	if( loadedImage != NULL )
	{
		optimizedImage = SDL_DisplayFormat( loadedImage );
		SDL_FreeSurface( loadedImage );
		if( optimizedImage != NULL )
		{
			SDL_SetColorKey( optimizedImage, SDL_SRCCOLORKEY, SDL_MapRGB( optimizedImage->format, 0, 0xFF, 0xFF ) );
		}
	}
	return optimizedImage;
}
loading in the images:
bool load_files()
{
	//Loading sprite sheets
player_normal = load_image("nwalkspritesheet.png");
player_medium = load_image("mwalkspritesheet.png");
player_large = load_image("lwalkspritesheet.png");
transp = load_image("trans.png");
background = load_image("bg.png");
icon = load_image("icon.bmp");
SDL_WM_SetIcon(icon,NULL);

if(player_normal == NULL || player_medium == NULL || player_large == NULL)
{
  return false;
}
	if(icon == NULL)
	{
		return false;
	}
	return true;
}





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