Jump to content

View more

Image of the Day

Boxes as reward for our ranking mode. ヾ(☆▽☆)
#indiedev #gamedev #gameart #screenshotsaturday https://t.co/ALF1InmM7K
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

Fast GPU OpenGL ES 2 VBO update for physics soft bodies on mobile?

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
No replies to this topic

#1 chbfiv   Members   

139
Like
0Likes
Like

Posted 31 March 2012 - 04:08 PM

I would like to use soft bodies for some rope simulation on the mobile platforms, but I'm trying to grasp the best method to update my soft bodies every frame. Do I have options outside of unloading and loading a new vertex array/indices/faces each frame?
-BourkeIV




Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.