I have been working on a simple space shoot em up and I have been having some trouble with the movement of my ship. It moves fine when you use the directional keys except that when your first hit them the ship jumps then begins moving fluidly. Another question: whenever I have a direction key presssed down and then hit any other keys, then my ship ceases movement and no longer picks up the key being pressed. I would greatly appreciate help and thanks in advance.
p.s. If you need more information don't be afraid to ask
It sounds like a symptom of handling repeats instead of down/up.
Think of a word processor. If you hold down a letter, it starts repeating after a certain delay, and then repeats at a different rate until you let go. If you press a second key while holding the first, it stops repeating the first letter. Most desktop operating systems assume that the majority of apps will use the keyboard for text entry, so this is the default behavior. This sounds like the problem you're experiencing.
Here's a basic solution for games:
Make a HashSet<Keys> // assuming Winforms. Change to whatever enum you're using if necessary.
When you get a keydown event, add that key to the hashset.
When you get a keyup event, remove that key from the hashset.
Use a game loop to constantly check the hashset.Contains(Keys.Whatever) and perform your processing there. For basic Winforms apps, the "game loop" can be something simple like a Timer firing at a certain rate.