I still don't understand why cannot you just focus on another problem.
I am writing an engine. It's not so hard, most of it is pretty easy for me
Well, it's mostly because I want to get to work on the renderer, and I want to use a texture for testing. I COULD just save a texture to the raw format, and load it that way, but eventually I'd need to load PNGs. I've decided to just use XNA to write a test renderer to see how well it performs so I can optimize it, then I'll write it in C++.