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Posted 03 April 2012 - 04:13 PM
Posted 03 April 2012 - 04:33 PM
Posted 03 April 2012 - 04:41 PM
thanks, I think I'll try to make it draw 2 large bitmaps instead of each tile.
There's almost no way that the ifs/switches determining what to draw would be significant. That sort of code is trivial in execution cost and relatively rarely executed.
Your problem is far more likely to be due to whatever you're doing once you determine what to draw/animate.