Jump to content

View more

Image of the Day

Boxes as reward for our ranking mode. ヾ(☆▽☆)
#indiedev #gamedev #gameart #screenshotsaturday https://t.co/ALF1InmM7K
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

Box2D Help

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
2 replies to this topic

#1 Landon Patmore   Members   

107
Like
0Likes
Like

Posted 05 April 2012 - 05:53 PM

I need to find resources that explain in depth what all the Box2D code lines mean because I don't understand them.

Thanks!

(I'm using DragonFireSDK for this.)

#2 bollµ   Members   

358
Like
1Likes
Like

Posted 05 April 2012 - 11:03 PM

Why not read the box2d documentation? It's got everything you need :)

http://www.iforce2d.net/b2dtut/ - this link may help you. It has in-depth explanation about pretty much everything you need related to box2d.

Cheers!

a WIP 2d game engine: https://code.google.com/p/modulusengine/

English is not my first language, so do feel free to correct me :)


#3 jbadams   Senior Staff   

25485
Like
0Likes
Like

Posted 06 April 2012 - 03:45 AM

Why not read the box2d documentation?

Agreed, you can find the documentation on the official website, HERE. That page links to an faq and a detailed user manual. As mentioned, there should be an API reference in the Box2d distribution (also linked from the page in question) if you need to look into the actual implementation.

If you've not already seen it, there's also THIS tutorial explaining a Box2d sample that is apparently included with the DragonFireSDK.

- Jason Astle-Adams





Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.