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Posted 09 April 2012 - 01:25 PM
Posted 09 April 2012 - 01:52 PM
float4 diffuse = tex2D(diffuseSampler, IN.texcoord) * IN.color; return diffuse;
float4 diffuse = tex2D(diffuseSampler, IN.texcoord); diffuse.w = IN.color.w; return diffuse;
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