Jump to content
Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.
Posted 09 April 2012 - 02:42 PM
Posted 11 April 2012 - 07:09 AM
Yes, I did not test with a lot of combination of attenuation functions. I did it in linear space.
You should try different attenuation functions. And do you did the lighting in gamma or linear space?
I was in doubt about where to include this post, but I thought that is better here because it will be seen by people who really understand DX10 and they can suggest me better things.
Ps: I think that this kind of thread goes to “Your Announcements” section.
GameDev.net™, the GameDev.net logo, and GDNet™ are trademarks of GameDev.net, LLC.