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雑魚は多めにして、爽快感重視にしつつ・・・(´・ω・`)
早いとこ、ベースを作って、完成にもっていかないとね。
タイトルもまだ迷ってるだよなぁ。 
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PPhong Lighting

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#1 Nicolas Bertoa   GDNet+   

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Posted 09 April 2012 - 02:42 PM

Hi GameDev community.

I want to share a video that shows an application implemented with DX10 and C++ that shows Phong Lighting Model



https://sites.google.com/site/nicolasbertoa/phong-lighting

Thanks!

#2 jischneider   Members   

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Posted 10 April 2012 - 03:35 PM

Hi Nico!! I’m José from WAVi.

You should try different attenuation functions. And do you did the lighting in gamma or linear space?

Bye!!!

Ps: I think that this kind of thread goes to “Your Announcements” section.

Project page: < XNA FINAL Engine >


#3 Nicolas Bertoa   GDNet+   

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Posted 11 April 2012 - 07:09 AM

Hi Jose, how are you?!

You should try different attenuation functions. And do you did the lighting in gamma or linear space?

Yes, I did not test with a lot of combination of attenuation functions. I did it in linear space.

Ps: I think that this kind of thread goes to “Your Announcements” section.

I was in doubt about where to include this post, but I thought that is better here because it will be seen by people who really understand DX10 and they can suggest me better things.

#4 jischneider   Members   

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Posted 11 April 2012 - 07:43 AM

I’m fine, working in the project and my master thesis. Everything ends in june/july. Posted Image

You work in linear space, great. You should try HDR next!!

Good work!! Bye!!

Project page: < XNA FINAL Engine >





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