I want to share a video that shows an application implemented with DX10 and C++ that shows Phong Lighting Model
https://sites.google.com/site/nicolasbertoa/phong-lighting
Thanks!
You should try different attenuation functions. And do you did the lighting in gamma or linear space?[/quote]
Yes, I did not test with a lot of combination of attenuation functions. I did it in linear space.
Ps: I think that this kind of thread goes to “Your Announcements” section.[/quote]
I was in doubt about where to include this post, but I thought that is better here because it will be seen by people who really understand DX10 and they can suggest me better things.