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Posted 09 April 2012 - 07:33 PM
Posted 09 April 2012 - 07:54 PM
Posted 09 April 2012 - 10:12 PM
- Jason Astle-Adams
Posted 11 April 2012 - 05:22 AM
Another thing a lot of games do is include some "premium only" content, which you can only obtain by spending some real-world money. Given the single-player nature of the game balancing isn't really an issue you have to consider, so you could make a selection of the more powerful and cooler-looking items premium. This could be particularly effective given your system of playing against other designs, as people might encounter these premium items during game-play and wish to add them to their own designs -- they potentially actually get to see the items in action before making a purchase.
Posted 11 April 2012 - 06:23 AM