yup right here. working on the engine though. a lot more programming and testing to be done. Working on the lighting system right now. then I'll try to implement shadows, then ill rewrite the engine with everything i know. Going for a diablo 2 look
I'm doing a 3d top-down, but I don't need any help programming for the time being (like the previous poster, still working on the engine, though mostly done with graphics and now trying to flesh out my entity-component framework).
@glhf I'm not sure about the person actually making the engine, but I try to avoid most engines so that I can learn more about the gamedev process as I go along. You get a MUCH better understanding of what is happening when you do all the dirty work yourself.
Making your own engine is obviously slower, but when you are trying to learn, it's not really about quantity, it's more about quality.
You also get more control when making your own engine so you aren't stuck with code that doesn't really fit with what you are doing.